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Special Design for Japanese Animation Studio - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Digital Human Scene – Virdyn

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It adheres on the tenet Honest, industrious, enterprising, innovative to develop new items frequently. It regards buyers, success as its very own success. Let us produce prosperous future hand in hand for Body Mocap , 2d Motion Capture , Ar Motion Capture , If you are interested in any of our products and services, please don't hesitate to contact us. We are ready to reply you within 24 hours after receipt of your request and to create mutual un-limited benefits and business in near future.
Special Design for Japanese Animation Studio - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Digital Human Scene – Virdyn Detail:

How to capture virtual anchors?

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Generally speaking, a model+software+face capture equipment+motion capture equipment+high configuration computer.

The most important of these is the action capture equipment. The action capture refers to a technicality of projected the whole body of the live -action version to the virtual image. It can animated the virtual interface and conduct instant interactive exchanges with the audience. At this stage, the key division of the virtual anchor action capture equipment is divided into inertial action capture and optical action capture.

Another more important thing is virtual anchor software. It needs to apply facial capture and action capture at the same time. The system integrates live broadcast functions, virtual IP resources, virtual scene resources, action capture and other core capabilities. High -precision action capture, expression capture, real -time drive virtual image interpretation, AR live broadcast, real -time rendering, one -click push flow live broadcast and other core functions.

When it comes to virtual digital people, in addition to the image design and modeling and rendering of the content side, the action capture technology determining virtual human flexibility and stability has become a key factor in the debut of virtual anchors.

The action capture is now familiar to the technical vocabulary in major industries. Digital -driven, VR experience, film and television animation production, 3A games, industry, AI, etc. are inseparable from the application of action capture, especially with virtual idols and virtual anchors The rise of new businesses such as IP short videos, it is extremely needed to capture equipment to empower.

Virdyn provides virtual human -driven solutions based on inertia -based action capture technology with advanced motion capture technology, and is committed to providing motion capture techniques and services for major enterprises and content creators. For customers, facial expressions that can express inner emotions, physical performances that can breathe and have temperature, and dexterous and vivid finger movements.

In the Metaverse, virtual digital people first, virtual anchors have become a new air outlet in the e -commerce live broadcast industry. With the continuous development of motion catching technology, the operation threshold and cost will be reduced. In the integration of sex, virtual digital people will definitely have more interesting ways and possibilities of landing.


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