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Online Exporter Unreal Digital Human - Virdyn mHand Studio Motion Capture Gloves Software System for mHand Pro – Virdyn

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Online Exporter Unreal Digital Human - Virdyn mHand Studio Motion Capture Gloves Software System for mHand Pro – Virdyn Detail:

Features

● Gesture recognition: Built-in fully self-developed gesture recognition model, supports 15+ gesture types, covering common interactive gestures such as grabbing, clicking, OK, fisting, etc., and easily supports various VR interactive content

● Spatial positioning: Supporting SDK, support HTC Vive Tracker, Oculus Quest 2 controller and other optical trackers for hand position tracking

● Immersive interaction: Multiple built-in virtual interaction cases, combined with gesture recognition and vibration feedback, provide developers with more efficient and realistic virtual interaction solutions

● Cross-platform: Supporting SDK, compatible with Windows and Android systems

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Software Description

Camera reset

● Click the  icon and the camera will reset to its relative location to the model. (Relative location: The default relative distance between the camera and the model)

Window switch

● Click the  icon to switch to one angle window and the  icon  for  four  angles  windows.

Motion capture calibration

● You must calibrate the unit before use. Tick both poses. During calibration, please follow the prompts and requirements.

Quick calibration

● Before quick calibration is enabled, there are no calibration prompts. The model needs to stand in the calibration pose and the controller should click the “Quick Calibration” button.

Data recording

● Set the storage path and file name and click the “Start Recording” button to begin recording motion data. After the capture and recording of motion data, click “Stop Recording” button to save the data file.

Hand gesture recognition

● After calibration, the computer will automatically recognize the motions captured by the device.

Camera mode

● Click the “3D” button to switch to a 3D window and click the “VR” button for a VR window. (VR glasses are required)

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Vibration mode

● Click the “Mode” button to change to different vibration modes. (“Mode 1” is no vibration)

Fingers clenched and unclenched

● During motion capture, you can choose to enable fingers clenched or unclenched. (horizontal)

Hardware setting

● Click the “Settings” button and then click the “Hardware Setting” button to adjust hardware parameters and performance recovery.

System setting

● Click the “Setting” button and then click the “System Setting” button to adjust software parameters.

Data broadcasting

● Click the “Broadcasting” button and set IP and port to transmit data over the data protocol.


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Online Exporter Unreal Digital Human -
 Virdyn mHand Studio Motion Capture Gloves Software System for mHand Pro – Virdyn detail pictures


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Dedicated to strict high quality command and considerate purchaser support, our experienced staff customers are always available to discuss your necessities and be certain full client gratification for Online Exporter Unreal Digital Human - Virdyn mHand Studio Motion Capture Gloves Software System for mHand Pro – Virdyn , The product will supply to all over the world, such as: Accra , Gambia , Washington , We have been committed to meet all your needs and solve any technical problems you may encounter with your industrial components. Our exceptional products and vast knowledge of technology makes us the preferred choice for our customers.
  • We feel easy to cooperate with this company, the supplier is very responsible, thanks.There will be more in-depth cooperation.
    5 Stars By Ivy from Tunisia - 2017.08.16 13:39
    We have worked with many companies, but this time is the ,detailed explanation, timely delivery and quality qualified, nice!
    5 Stars By Chloe from Casablanca - 2017.10.27 12:12
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