DUBLIN, Oct 25, 2022 (GLOBE NEWSWIRE) — The 3D Motion Capture Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecasts 2022-2027 report has been added to ResearchAndMarkets.com’s offering. The global 3D motion capture market will reach $171.37 million in 2021. Looking ahead, publishers expect the market to reach $334.83 million by 2027, with a CAGR of 11.81% between 2021 and 2027. 3D (three-dimensional) motion capture is the process of capturing the overall movement of a person or object in 3D using a variety of motion sensors and accelerometers. It consists of various devices such as high quality cameras, sensors, communication equipment and accessories. 3D motion capture is widely used in visual effects (VFX) studios, therapy, neuroscience, robotics, computer vision, engineering, and design.
It can capture very complex motion and real-time motion of an object to get the level of animation needed in different areas. It also helps reduce inconsistencies and motion accuracy, improving the accuracy of map products. Therefore, 3D motion capture is widely used in entertainment, education, sports, biomedical research and healthcare. 3D Motion Capture Market Trend: The significant growth of the media and entertainment industry is one of the key factors creating a positive outlook for the market. 3D motion capture is widely used to create animated films and sci-fi content, as well as to develop video games with realistic graphics. In addition, another growth factor is the increasing adoption of 3D motion capture in the healthcare industry to provide alternative teaching methods for medical research, diagnosis, rehabilitation, posture analysis, and the treatment of physical conditions.
In addition, the integration of artificial intelligence (AI) and machine learning (ML) to create realistic animation without the use of complex equipment such as reflective markers and multi-camera systems is driving market growth. In addition, the growing demand for athlete training, performance evaluation and injury analysis in sports and related activities is supporting the growth of the market. Other factors, including favorable initiatives by several governments to establish visual effects and animation studios, increased use by the military sector for training soldiers through simulation, and growing demand from the education industry, are expected to drive the growth of the market. Key market segments: by type:
Key Topics Covered: 1 Introduction 2 Scope and Approach 3 Executive Summary 4 Introduction 5 Global 3D Motion Capture Market 6 Market Segment by Type 7 Market Segment by Application 8 Market Segment by System 9 by Region Market Segmentation 10 SWOT Analysis 11 Value Chain Analysis 12 Porter Five Forces Analysis 13 Price Analysis 14 Competitive Landscape of the Companies Mentioned
Post time: Oct-28-2022