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Low MOQ for Motion Capture Maya - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Animation Scene – Virdyn

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Low MOQ for Motion Capture Maya - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Animation Scene – Virdyn Detail:

Current status of film and television animation production and game production process

● Every second of character animation requires a person to work 8 hours to complete, that is to say, an animator can produce a maximum of 22 seconds of animation per month

● 70% of that labor is manual keyframing. In general, these labor-intensive work will reduce creativity, and animators will need to go through a third revision to create the imagery the client expects

● The optical motion capture studio has strict requirements on objective conditions, the room needs to be equipped with a landscape model, and the professional level of technicians and service personnel also has high requirements

● More than 60% of the world’s animation is now created by small studios and freelancers around the world. There are approximately 650,000 animators worldwide and will reach 1,000,000 by 2010

● The United States has the largest number of animators in the world, followed by China and Russia, and then India.

What do game animators hope for?

● Reduce the overall time for project completion. Want to complete more projects while still maintaining creativity and creative passion

● Improve hardware and software equipment. Want to have the most advanced production tools and become an animation master

● Movie game character action is lifelike. It is hoped that the characteristics of the human body created by God can be perfectly replicated, including natural, even subtle, imperceptible bodily movements, such as the subtle trembling of a human hand when a feather falls on it

● Recognized by customers and peers. When an interesting and lucrative project comes on the market, be able to be the first to get the project, successfully win the contract, hope to be the first

● Full compliance. Love your job. The first project was successfully completed. Delivered on my promise, and the client paid in full so I could add new animation tools and software

What is the ideal animation production tool for animators in the field of film and television animation games?

● Advanced production tools can reduce the manual animation production process by 75%, leaving more time for creativity to better meet customer needs

● The system should be able to completely record the performer’s movements, so that the director’s imagination can be presented flawlessly and realistically when making animations

● With state-of-the-art algorithms, it can control over 99 degrees of freedom of character joints. Imperceptible subtle movements are all under control

● Can improve work efficiency by 500%! When you have such high productivity, you will have no problem starting your own business

● With an unlimited number of sets, there is great flexibility to easily meet any client’s requirements. Character actions blend seamlessly with the scene. Motion capture can be done anywhere


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