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Factory Outlets Virtual Railfan Live - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn

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Our organization insists all along the quality policy of product quality is base of business survival; purchaser gratification is the staring point and ending of an business; persistent improvement is eternal pursuit of staff as well as the consistent purpose of reputation 1st, purchaser first for Amalee Vtuber , 3d Mocap , Video Game Motion Capture , Our ultimate target is usually to rank as a good brand also to lead as a pioneer in our field. We are sure our profitable experience in tool generation will gain customer's trust, Wish to co-operate and co-create a far better foreseeable future with you!
Factory Outlets Virtual Railfan Live - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn Detail:

The necessary craftsmanship of 3A games

There are many differences between 3A game projects and traditional small and medium-sized projects. In the field of motion production, motion capture has natural advantages to solve the pain points of motion production in 3A game projects.

Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene

Large number of animation production problems

The number of action resources of 3A games is much larger than that of traditional-scale game projects. To give a simple example: in traditional game projects, the character does not need to make the starting action (the transition action between the character standing and standby action and the walking cycle action). Traditional games generally choose not to make such actions, and through a simple standby and walking action. The fusion between them is enough. In 3A game projects, in order to pursue more delicate and real sports effects, the starting action has become standard. In order to express the movement details of different starting angles, the starting action is often not just a single action, but a group of actions. During the starting process, according to the starting angle, a starting result with angle details is fused. From this example alone, we can find that 3A action production actually accumulates more motion details through a large number of action sequences, and compared with traditional game projects, the amount of action resources increases exponentially.

The motion capture process is precisely a choice that greatly improves the efficiency of motion production. Although motion capture still requires post-processing, the animator has obtained real motion data as the basic motion before manual production. On this basis, artistic processing is performed. Compared with pure hand keys, the production speed has a huge efficiency improvement. If realism is used as a style requirement, motion capture animators generally believe that the efficiency of motion capture should be ten times that of a senior animator’s pure hand KEY production.

From the perspective of project cost and development progress, motion capture offsets the huge workload brought by 3A games through natural efficiency advantages. The number of animation teams in the project may not be much different from the number of non-3A projects, but it can support 3A games. The magnitude of the action production.

Guaranteed realism

The pursuit of realism has become an important label for 3A games. In terms of action realism, the data obtained by motion capture based on real-world physical movement is naturally very realistic and has natural advantages. From a team building perspective, it’s a shortcut. Extremely realistic hand-key animations are often only mastered by senior animators, and the team may not have time to wait for animators to gradually improve their skills, nor have they had the opportunity to introduce a large number of senior animators. Using real motion data from motion capture, this takes the pressure off of creating realistic game motion.


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Our enhancement depends around the sophisticated devices ,exceptional talents and repeatedly strengthened technology forces for Factory Outlets Virtual Railfan Live - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn , The product will supply to all over the world, such as: South Africa , Armenia , Turkmenistan , Our company, is always regarding quality as company' s foundation, seeking for development via high degree of credibility , abiding by iso9000 quality management standard strictly , creating good -ranking company by spirit of progress-marking honesty and optimism.
  • A nice supplier in this industry, after a detail and careful discussion, we reached a consensus agreement. Hope that we cooperate smoothly.
    5 Stars By Louis from Hongkong - 2017.08.18 11:04
    The factory workers have a good team spirit, so we received high quality products fast, in addition, the price is also appropriate, this is a very good and reliable Chinese manufacturers.
    5 Stars By Maggie from Armenia - 2018.12.05 13:53
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