Christmas Sales! Everyone can enjoy a 30% OFF on Mocap Suit and Mocap Gloves & FREE Shipping Worldwide.

This product was successfully added to cart!

View Shopping Cart

100% Original Mocapeds.Abp.Org - Inertial Motion Capture Technology to Help the Game Development and Production – Virdyn

Short Description:


Product Detail

Product Tags

Related Video

Feedback (2)

Well-run gear, qualified revenue workforce, and superior after-sales companies; We've been also a unified huge loved ones, anyone persist with the organization benefit unification, determination, tolerance for Motion Capture Polar Express , Facial Motion Capture Software , Full Body Motion Capture Suit , To achieve reciprocal advantages, our company is widely boosting our tactics of globalization in terms of communication with overseas customers, fast delivery, the high quality and long-term cooperation.
100% Original Mocapeds.Abp.Org - Inertial Motion Capture Technology to Help the Game Development and Production – Virdyn Detail:

The necessary craftsmanship of 3A games

There are many differences between 3A game projects and traditional small and medium-sized projects. In the field of motion production, motion capture has natural advantages to solve the pain points of motion production in 3A game projects.

Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene

Large number of animation production problems

The number of action resources of 3A games is much larger than that of traditional-scale game projects. To give a simple example: in traditional game projects, the character does not need to make the starting action (the transition action between the character standing and standby action and the walking cycle action). Traditional games generally choose not to make such actions, and through a simple standby and walking action. The fusion between them is enough. In 3A game projects, in order to pursue more delicate and real sports effects, the starting action has become standard. In order to express the movement details of different starting angles, the starting action is often not just a single action, but a group of actions. During the starting process, according to the starting angle, a starting result with angle details is fused. From this example alone, we can find that 3A action production actually accumulates more motion details through a large number of action sequences, and compared with traditional game projects, the amount of action resources increases exponentially.

The motion capture process is precisely a choice that greatly improves the efficiency of motion production. Although motion capture still requires post-processing, the animator has obtained real motion data as the basic motion before manual production. On this basis, artistic processing is performed. Compared with pure hand keys, the production speed has a huge efficiency improvement. If realism is used as a style requirement, motion capture animators generally believe that the efficiency of motion capture should be ten times that of a senior animator’s pure hand KEY production.

From the perspective of project cost and development progress, motion capture offsets the huge workload brought by 3A games through natural efficiency advantages. The number of animation teams in the project may not be much different from the number of non-3A projects, but it can support 3A games. The magnitude of the action production.

Guaranteed realism

The pursuit of realism has become an important label for 3A games. In terms of action realism, the data obtained by motion capture based on real-world physical movement is naturally very realistic and has natural advantages. From a team building perspective, it’s a shortcut. Extremely realistic hand-key animations are often only mastered by senior animators, and the team may not have time to wait for animators to gradually improve their skills, nor have they had the opportunity to introduce a large number of senior animators. Using real motion data from motion capture, this takes the pressure off of creating realistic game motion.


Product detail pictures:

100% Original Mocapeds.Abp.Org -
 Inertial Motion Capture Technology to Help the Game Development and Production – Virdyn detail pictures


Related Product Guide:

With sophisticated technologies and facilities, strict high quality handle, reasonable value, exceptional support and close co-operation with clients, we are devoted to furnishing the ideal worth for our clients for 100% Original Mocapeds.Abp.Org - Inertial Motion Capture Technology to Help the Game Development and Production – Virdyn , The product will supply to all over the world, such as: New Zealand , Miami , Japan , Our products are widely recognized and trusted by users and can meet continuously changing economic and social needs. We welcome new and old customers from all walks of life to contact us for future business relationships and mutual success!
  • The factory technical staff gave us a lot of good advice in the cooperation process, this is very good, we are very grateful.
    5 Stars By Bruno Cabrera from Seychelles - 2018.02.04 14:13
    In China, we have purchased many times, this time is successful and satisfactory, a sincere and realiable Chinese manufacturer!
    5 Stars By Rachel from Netherlands - 2018.02.08 16:45
    Write your message here and send it to us